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Nancy drew free download - Nancy Drew Dossier, Nancy Drew: Shadow at the Water’s Edge, iCharge, and many more programs. The full version of Nancy Drew®: Shadow at the Water’s Edge features: A cell phone to help you solve the case; Lots of Japanese culture to experience! Junior & Senior Detective modes of play; Uncover the secret that lies beneath the surface, before the ghost can take its revenge! Dare to Play Nancy Drew®: Shadow at the Water’s Edge! Free download Nancy Drew: Shadow at the Water’s Edge game Hidden object Time Management Arcade and Action Cooking games Farm games Puzzle games Adventure games Strategy games House Building games Card games Marble Popper Salon games Babysitting games Hotel games Pet games Mahjong games. Nancy Drew - Shadow at the Water’s Edge on the Mac App Store Connecting to Apple Music. If you don’t have iTunes, download it for free. If you have iTunes and it doesn’t open automatically, try opening it from your dock or Windows task bar.Nancy Drew®: Shadow At The Water’s Edge Download Free DownloadDeveloper(s)Her InteractivePublisher(s)Her InteractivePlatform(s)Microsoft Windows
Mac OS XReleaseGenre(s)AdventureMode(s)Single-player
Shadow at the Water’s Edge is the 23rd installment in the Nancy Drewpoint-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows and Mac OS X platforms. It has an ESRB rating of E10+ for moments of mild violence and disturbing imagery.[1] Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Junior and Senior detective modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. The game is loosely based on two books, Tour of Danger (1992) and The Thirteenth Pearl (1979).[citation needed]Plot[edit]
Nancy Drew travels as an English teacher to Kyoto, Japan with friends Bess Marvin and George Fayne as a reward for solving the preceding mystery in the game series (Nancy Drew: Trail of the Twister). Once she arrives at her Ryokan, however, she discovers that not all is as it seems. Strange events, supposedly caused by a woman who died there mysteriously, are scaring away guests. One by one, the guests leave the Ryokan Hiei, until Nancy is left only with the secretive family that own the inn. Unable to resist a mystery, Nancy works to discover who, or what, is haunting the inn.Characters[edit]
*Nancy Drew (Lani Minella) – Nancy is an eighteen-year-old amateur detective from the fictional town of River Heights in the United States. She is the only playable character in the game, which means the player must solve the mystery from her perspective.
*Miwako Shimizu (Mikano Fukaya) – Miwako is the receptionist at the Ryokan Hiei. She is devoted to the Ryokan and her family heritage, although, being the youngest daughter in the Shimizu family, she is not going to inherit the inn. She is a very shy, polite, and delicate person, unlike her sister Yumi. She is very upset when she hears anything about her dead mother, Kasumi. Her traditional views create tension between her and her older sister Yumi and her boyfriend Rentaro.
*Yumi Shimizu (Kira Lauren) – Yumi is the oldest daughter in the Shimizu family who runs a bento stand called Happy Bento in the inner city of Kyoto. As the eldest daughter, she is, by tradition, to inherit her family’s Ryokan, although she prefers to live in the city. She has a very strained relationship with her family, due in part to her unconventional views and over-bearing personality. Miwako considers her a brat, but Yumi thinks Miwako needs to have more fun.
*Rentaro Aihara (Marc Biagi) – Longtime friend and neighbor of the Shimizu’s, Rentaro is also Miwako’s boyfriend and the Ryokan’s handyman. He is into electronics, and bought a robotic cat, Suki, for Miwako. His goofy and quirky personality sometimes annoys the Shimizu’s, but for the most part, they get along well. Rentaro is a friendly but eccentric person. He dreams of one day moving to the city with Miwako, but Miwako feels too tied to the inn to move.
*Takae Nagai (Waylayn Sharples) – Takae is Miwako and Yumi’s grandmother. Having grown up and lived in the Ryokan her whole life, Takae has seen many things happen there, including the accidental death of her daughter, Kasumi. Still, she insists on following tradition, even if it’s against both of her granddaughter’s wishes. She believes Yumi should move back in order to take over the Ryokan.
Additional voice work was performed by Chris Maxfield, Naoko Nibu-Butler, Akika Tanaka, Adrienne Maclain, and Sana Watterson.Release[edit]
The game was officially released on October 19, 2010,[2] though pre-orders began on September 20, 2010. Special editions of the game, which included bonus avatar outfits, games, commands for Suki, and outtakes, were sent out to those who pre-ordered the game directly from Her Interactive. Leading up to the game release, Her Interactive released a demo, a fictional blog for one of the game’s characters, Yumi, and a micro-site featuring John Grey from Nancy Drew: Last Train to Blue Moon Canyon.Reception[edit]
Lieren Teeling of Adrenaline Vault rated it 3/5 stars and wrote, ’Shadow at the Water’s Edge is a good game with a fascinating horror story to enjoy, but the need to solve large number puzzles could make the game less appealing to some people.’[3] Ryan Casey of Just Adventure rated it A− and wrote, ’It shows a lot of effort, especially with thoughtful puzzles instead of chores, but maintains the elements that have made its most successful predecessors so praiseworthy.’[2] Erin Bell of Gamezebo rated it 4/5 stars and wrote that the game is fun and educational, but some players may be frustrated by the challenging puzzles that can not be skipped.[4] Heidi Fournier of Adventure Gamers rated it 3/5 stars and wrote, ’While not the best of the series, Shadow at the Water’s Edge is still a solid Nancy Drew entry that takes decent advantage of its exotic location.’[5]References[edit]
*^’Nancy Drew: Shadow at the Water’s Edge’. ESRB. Retrieved July 6, 2014.
*^ abCasey, Ryan (December 22, 2010). ’Nancy Drew: Shadow at the Water’s Edge’. Just Adventure. Archived from the original on December 27, 2010. Retrieved June 6, 2014.
*^Teeling, Lieren (October 18, 2010). ’Nancy Drew: Shadow at the Water’s Edge PC review’. Avault.com. Archived from the original on December 3, 2010. Retrieved June 6, 2014.
*^Bell, Erin (October 26, 2010). ’Solve the mystery of a haunted Japanese inn in the 23rd Nancy Drew game’. Gamezebo. Retrieved June 6, 2014.
*^Fournier, Heidi (December 13, 2010). ’Nancy Drew: Shadow at the Water’s Edge review’. Adventure Gamers. Retrieved June 6, 2014.Preceded by
Nancy Drew: Secrets Can Kill Remastered
Nancy Drew: Trail of the TwisterNancy Drew Computer GamesSucceeded by
Nancy Drew: The Captive CurseRetrieved from ’https://en.wikipedia.org/w/index.php?title=Nancy_Drew:_Shadow_at_the_Water%27s_Edge&oldid=985215719’Nancy Drew: Shadow at the Water’s EdgeGame by Her Interactive Walkthrough by NancyDrewFan11Junior Detective Mode-----------------------------------------------------------------------------Copyright 2010 by NancyDrewFan11. Email me atnancydrewfan11@gmail.com.This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ------------------------------------------------------------------------------
Notice: You only need to use the discs once, which is when you are installing the game. From then on you can just click the icon on the desktop, and your game will load! Nancy has a backpack, which stores important items, a journal, which provides clues and phone numbers, a task list, which helps you if you’re stuck on what to do next, and Nancy’s phone, which you can call Bess, George, Savannah, Yumi and yourself. Have fun!
------------------------------------------------------------------------------------------------------------
Nancy’s Room: You start off in Nancy’s bedroom. You can read the ‘How to be a Detective’ book, Nancy’s scrapbook, and the case file. When you are ready to start the mystery, simply click on the plane ticket!
Starting the mystery: You start off the case walking in to the ryokan. Nancy automatically talks to Miwako and Takae. The picture frame on the wall starts to move, and suddenly it falls. Takae is furious, and leaves. Talk to Miwako and she gives you a room key, labeled Room 24. Ask her about the robotic cat and she says Rentaro gave it to her. Ask her about the portrait and what a ryokan is, too. And finally, when you question her mother, she ignores Nancy. But why? Go to the corner and inspect the fire pit. Miwako won’t let Nancy near, guess we’ll have to come back later. Go over to the portrait, but Miwako says it is dangerous with the broken glass. Pan over the corner with the table and chairs and read about the rock garden. Pan to other corner and read about Ghost Stories of Japan. Go over to Miwako’s desk and notice how many people are staying at the ryokan and look at the hours Miwako stays at her desk. Now let’s go to the hallway next to the desk. Nancy’s phone rings, it’s Bess. Tell her everything you can so far, and continue on your adventure. Make a left down the hallway and to the farthest room on your right, the cultural room. Takae will talk to Nancy and tell her she will be learning katakana today.
Katakana: Start by grabbing the brush in the top right corner and carefully tracing the lines with your mouse from 1 to 15. It takes practice and patience, so don’t worry if you mess up a lot at first! If you go outside the lines you’ll have to start over. Click on a paper on the top to restart. Ask her if she’s always been at the ryokan, and she says yes. Then ask if she’s always offered classes, she says it’s new. We can’t do much with Takae in the room, but you can go over to the corner and see a chest with a book about calligraphy. Exit the room and turn around to the other main hallway. Turn right on the bottom hallway and click on the only door with the blue banner. Whoa, didn’t expect that to happen!
Clumsy Rentaro: Rentaro only talks to you for a minute, but we can chat later with him. Haha,he tripped!!!
Nancy’s hotel room: Turn around and turn right up the top hallway. Nancy’s room is #24. Use the key and enter. Make a sharp right and open the closet door with her suitcase. Pick up the FASCA card located near the top left. Also pick up the English/Japanese Phrasebook. Go to the corner of the room with the flower. Click on the Ryokan Hiei folder and read the flyer. Next, pick up the green tote. These are the papers you’ll need to grade for the kids. Click on the Japan Teacher Exchange brochure and read about the classes. Read the Student Bios in the file. Click on the What’s Your Name file to grade. Click the appropriate stamp on the left and put a stamp to the right of their name and the rest to the left. Click paper to grade the next one.
Garden:Go back downstairs and use the doors next to Miwako’s desk in the main entry room to precede to the garden. Turn right and keep going forward until you see a brown shed. Talk to Rentaro. He gives you a Puzzle Book. Ask him about Takae and Miwako liking Suki. Then ask him what he’s building. Turn around from the shed and look in your inventory to start the puzzle.
Puzzles from Rentaro: Basically what you have to do in this puzzle is have each row and column shaded by the designated number above or beside it. For example, let’s say there are a 1 and a 2 in the first row. You have to click to shade in one block for the 1 and two blocks for the 2, but there must be a space in between them to show a different group. If you’re still confused, use the picture below:
Return it to Rentaro. He gives you a sudoku puzzle to do now. This I’ve actually done before, but what you do is enter a number in each blank square that cannot repeat in each row, column, and 3x3 square.
Report back to Rentaro (again!) and he gives you yet another puzzle! This one is called renograms. Yeesh! If you’ve played Trail of the Twister with Frosty’s camera, you’ll know what this is like. You need to make a string of numbers starting with 1. They have to touch either diagonally, next to, above or below. Here’s the solution:
If it’s too late, go back to your room. Enter the ryokan and overhear Miwako arguing with a guest. Set your phone alarm for 2 AM. Go downstairs to the lobby and check out Miwako’s desk. Notice Suki and say to her ‘Suki, tate.’ She will beg. Try to grab the wooden box on Miwako’s desk and get a very angry cat! I guess we’ll just have to do that later.. Click on the computer and find out you need a password to log on. Only problem is, it’s in Japanese!!! Turn around and look over at the back wall. There’s a key card puzzle but you’re missing one of the cards. Read the clipboard and learn about the key card puzzle. Go back to your room for now and go to sleep. Set your alarm for 7:30 or so. In the middle of the night, Nancy sees a shadow on the wall. Creepy! Click on the screen door to see what was there and notice the screen just tore. Look outside and Nancy says she thought it was just her imagination. She’s probably just tired..
A New Day: Wake up and grade the Family papers. Exit and your phone rings. Talk to Bess and George and keep them updated. Go down to the lobby and talk to Miwako about the guests, the screen, Rentaro, and the guests being scared away.
Cultural Room and some Origami: Go back to the Cultural room and have another lesson with Takae. It’s on origami.
Ask Takae about the gardens and the ryokan. Open the second drawer in her shelf and read about Origami. Exit and hear your phone ring. Bess and George are on and will send you a puzzle in order to get the cat commands. Let’s go to the baths.
Baths: If the red banner is on, you may go in. If it isn’t, set the game to the next day, or until it is. Enter into the bathroom area place. The lights flicker and you see a girl in the corner..yikes! She really crashed the bathroom! Go over to the baskets and read the one about Haunted Tours. Pick up the animal card, too. Turn left through the glass doors and into the heated pool room. Take a close look on the right where the showers are and notice something is missing. Hmmm..
Bess and George’s Puzzle: Exit the baths and when you walk into the lobby, Miwako will have a delivery for you. Tell Miwako about the mirror in the baths, too. The sudoku puzzle DOES overlap, so some answers may be the same.
Here are the answers to the giant sudoku puzzle from the cousins:Top Left Puzzle:Top Right Puzzle:Center Puzzle:Bottom Left Puzzle:Bottom Right Puzzle:
Go to Nancy’s room and click on the envelope. Then open your inventory and click to put the sudoku puzzle inside. Give the mail to Miwako and she will give it to Bess and George.
Gardens: Be sure to look at the bamboo pipe stream with water near the back of the garden over by the bridge. Talk to Rentaro and ask him if the ryokan is haunted, Suki, the mirror, the portrait, screen, and what has been scaring the guests away.
Picture frame wire puzzle: Okay, this one is definitely one of the hardest puzzles in this game. Unfortunately, there’s no way around it. So what you have to do is move the wires so none are overlapping/crossing each other. This one took my sooo long, but hopefully it won’t take you that long! Here is a possible result of the finished product:
Next click on the backing of the fixed portrait. You’ll find a Certificate of Spirit Removal and an article written in Japanese. It looks important. Moving on.. Speak with Rentaro about Savannah Woodham. Then ask him to translate the article. Rentaro seems upset and won’t tell you. Exit the shack and your phone rings. It’s Bess and George (again!) They tell you all of Suki’s commands. Great!
Meet Yumi and Japan: Exit through the double doors in the lobby. Use your dictionary phrasebook to translate the signs to your left. We are going to Matsue. To get there, you must go through various cities. The order is: Nagoya, Otsu, Tokyo, Seiyo, Uji, Izumo, Omuta, Hioki, Osaka, Iga, and finally Matsue. Before leaving the station, pick up the paper on a Japanese Puzzle Box Instructions located on the railing.
Expo Center: Play with the cat commands to your left and then meet Yumi to your right. She really needs you to make a bento box, so let’s!
Bento Box #1: This is another challenging puzzle. It’s logic. Unfortunately, the puzzles are at random, but each box needs to contain two: an animal and the ingredient for it. The pictures on the right tell you what each box has, but not exactly where on the puzzle. Let’s look at an example.
This picture shows a 3x3 grid, which is obviously the entire size of the bento box. We know for sure the middle on in the 3x3 grid is an egg bear, so that goes there. We also know a cat egg goes in one corner and a rice bear in the other. What we don’t know is wether the bear and cat in the bottom corner are rice, egg, or sandwich. Let’s look at the upside-down L. It has a sandwich, rice, and a bear. Let’s look at the 3x3 grid again. These will overlap. The bear in the L grid is the same as the one in the top right in the 3x3 grid, just without the rice. So we know the bear is already in place, but a sandwich and rice go next to it. Now let’s see the 3x1 grid. It has a cat, and so does the 3x3 grid, so that whole slot must go there. The cat sandwich on the 3x1 grid goes below the egg cat on the top right. Finish the puzzle and you get this:
If you’re still having trouble, save your game and the puzzle might change. Maybe it’ll be easier for you!
Yumi and her apartment: Talk to Yumi about the ryokan, Takae, Rentaro, and Miwako. After asking about Yumi and Miwako taking over the ryokan, she reminds you again to get the boxes for bento, at the Kurume station. To get there from Matsue, go to Iga, Kobe, Miyazaki, Urawa, and finally Kurume. Get there and find a funny photo of Yumi that she texted to you on your phone. Enter her apartment. Pink!! Grab the boxes to the left near the sink. Go straight, and make a sharp right into her closet. Grab the DVD. Go to her bed and find a Savannah Woodham book. Interesting..Grab her card in the second page. You’ll need to call her later. Oh no! A chapter is mi
https://diarynote-jp.indered.space
*Nancy Drew®: Shadow At The Water’s Edge Download Free Download
*Nancy Drew®: Shadow At The Water’s Edge Download Free Ebook
*Nancy Drew Shadow At The Water’s Edge Download Free
*Nancy Drew®: Shadow At The Water’s Edge download free. full
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Nancy drew free download - Nancy Drew Dossier, Nancy Drew: Shadow at the Water’s Edge, iCharge, and many more programs. The full version of Nancy Drew®: Shadow at the Water’s Edge features: A cell phone to help you solve the case; Lots of Japanese culture to experience! Junior & Senior Detective modes of play; Uncover the secret that lies beneath the surface, before the ghost can take its revenge! Dare to Play Nancy Drew®: Shadow at the Water’s Edge! Free download Nancy Drew: Shadow at the Water’s Edge game Hidden object Time Management Arcade and Action Cooking games Farm games Puzzle games Adventure games Strategy games House Building games Card games Marble Popper Salon games Babysitting games Hotel games Pet games Mahjong games. Nancy Drew - Shadow at the Water’s Edge on the Mac App Store Connecting to Apple Music. If you don’t have iTunes, download it for free. If you have iTunes and it doesn’t open automatically, try opening it from your dock or Windows task bar.Nancy Drew®: Shadow At The Water’s Edge Download Free DownloadDeveloper(s)Her InteractivePublisher(s)Her InteractivePlatform(s)Microsoft Windows
Mac OS XReleaseGenre(s)AdventureMode(s)Single-player
Shadow at the Water’s Edge is the 23rd installment in the Nancy Drewpoint-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows and Mac OS X platforms. It has an ESRB rating of E10+ for moments of mild violence and disturbing imagery.[1] Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Junior and Senior detective modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. The game is loosely based on two books, Tour of Danger (1992) and The Thirteenth Pearl (1979).[citation needed]Plot[edit]
Nancy Drew travels as an English teacher to Kyoto, Japan with friends Bess Marvin and George Fayne as a reward for solving the preceding mystery in the game series (Nancy Drew: Trail of the Twister). Once she arrives at her Ryokan, however, she discovers that not all is as it seems. Strange events, supposedly caused by a woman who died there mysteriously, are scaring away guests. One by one, the guests leave the Ryokan Hiei, until Nancy is left only with the secretive family that own the inn. Unable to resist a mystery, Nancy works to discover who, or what, is haunting the inn.Characters[edit]
*Nancy Drew (Lani Minella) – Nancy is an eighteen-year-old amateur detective from the fictional town of River Heights in the United States. She is the only playable character in the game, which means the player must solve the mystery from her perspective.
*Miwako Shimizu (Mikano Fukaya) – Miwako is the receptionist at the Ryokan Hiei. She is devoted to the Ryokan and her family heritage, although, being the youngest daughter in the Shimizu family, she is not going to inherit the inn. She is a very shy, polite, and delicate person, unlike her sister Yumi. She is very upset when she hears anything about her dead mother, Kasumi. Her traditional views create tension between her and her older sister Yumi and her boyfriend Rentaro.
*Yumi Shimizu (Kira Lauren) – Yumi is the oldest daughter in the Shimizu family who runs a bento stand called Happy Bento in the inner city of Kyoto. As the eldest daughter, she is, by tradition, to inherit her family’s Ryokan, although she prefers to live in the city. She has a very strained relationship with her family, due in part to her unconventional views and over-bearing personality. Miwako considers her a brat, but Yumi thinks Miwako needs to have more fun.
*Rentaro Aihara (Marc Biagi) – Longtime friend and neighbor of the Shimizu’s, Rentaro is also Miwako’s boyfriend and the Ryokan’s handyman. He is into electronics, and bought a robotic cat, Suki, for Miwako. His goofy and quirky personality sometimes annoys the Shimizu’s, but for the most part, they get along well. Rentaro is a friendly but eccentric person. He dreams of one day moving to the city with Miwako, but Miwako feels too tied to the inn to move.
*Takae Nagai (Waylayn Sharples) – Takae is Miwako and Yumi’s grandmother. Having grown up and lived in the Ryokan her whole life, Takae has seen many things happen there, including the accidental death of her daughter, Kasumi. Still, she insists on following tradition, even if it’s against both of her granddaughter’s wishes. She believes Yumi should move back in order to take over the Ryokan.
Additional voice work was performed by Chris Maxfield, Naoko Nibu-Butler, Akika Tanaka, Adrienne Maclain, and Sana Watterson.Release[edit]
The game was officially released on October 19, 2010,[2] though pre-orders began on September 20, 2010. Special editions of the game, which included bonus avatar outfits, games, commands for Suki, and outtakes, were sent out to those who pre-ordered the game directly from Her Interactive. Leading up to the game release, Her Interactive released a demo, a fictional blog for one of the game’s characters, Yumi, and a micro-site featuring John Grey from Nancy Drew: Last Train to Blue Moon Canyon.Reception[edit]
Lieren Teeling of Adrenaline Vault rated it 3/5 stars and wrote, ’Shadow at the Water’s Edge is a good game with a fascinating horror story to enjoy, but the need to solve large number puzzles could make the game less appealing to some people.’[3] Ryan Casey of Just Adventure rated it A− and wrote, ’It shows a lot of effort, especially with thoughtful puzzles instead of chores, but maintains the elements that have made its most successful predecessors so praiseworthy.’[2] Erin Bell of Gamezebo rated it 4/5 stars and wrote that the game is fun and educational, but some players may be frustrated by the challenging puzzles that can not be skipped.[4] Heidi Fournier of Adventure Gamers rated it 3/5 stars and wrote, ’While not the best of the series, Shadow at the Water’s Edge is still a solid Nancy Drew entry that takes decent advantage of its exotic location.’[5]References[edit]
*^’Nancy Drew: Shadow at the Water’s Edge’. ESRB. Retrieved July 6, 2014.
*^ abCasey, Ryan (December 22, 2010). ’Nancy Drew: Shadow at the Water’s Edge’. Just Adventure. Archived from the original on December 27, 2010. Retrieved June 6, 2014.
*^Teeling, Lieren (October 18, 2010). ’Nancy Drew: Shadow at the Water’s Edge PC review’. Avault.com. Archived from the original on December 3, 2010. Retrieved June 6, 2014.
*^Bell, Erin (October 26, 2010). ’Solve the mystery of a haunted Japanese inn in the 23rd Nancy Drew game’. Gamezebo. Retrieved June 6, 2014.
*^Fournier, Heidi (December 13, 2010). ’Nancy Drew: Shadow at the Water’s Edge review’. Adventure Gamers. Retrieved June 6, 2014.Preceded by
Nancy Drew: Secrets Can Kill Remastered
Nancy Drew: Trail of the TwisterNancy Drew Computer GamesSucceeded by
Nancy Drew: The Captive CurseRetrieved from ’https://en.wikipedia.org/w/index.php?title=Nancy_Drew:_Shadow_at_the_Water%27s_Edge&oldid=985215719’Nancy Drew: Shadow at the Water’s EdgeGame by Her Interactive Walkthrough by NancyDrewFan11Junior Detective Mode-----------------------------------------------------------------------------Copyright 2010 by NancyDrewFan11. Email me atnancydrewfan11@gmail.com.This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ------------------------------------------------------------------------------
Notice: You only need to use the discs once, which is when you are installing the game. From then on you can just click the icon on the desktop, and your game will load! Nancy has a backpack, which stores important items, a journal, which provides clues and phone numbers, a task list, which helps you if you’re stuck on what to do next, and Nancy’s phone, which you can call Bess, George, Savannah, Yumi and yourself. Have fun!
------------------------------------------------------------------------------------------------------------
Nancy’s Room: You start off in Nancy’s bedroom. You can read the ‘How to be a Detective’ book, Nancy’s scrapbook, and the case file. When you are ready to start the mystery, simply click on the plane ticket!
Starting the mystery: You start off the case walking in to the ryokan. Nancy automatically talks to Miwako and Takae. The picture frame on the wall starts to move, and suddenly it falls. Takae is furious, and leaves. Talk to Miwako and she gives you a room key, labeled Room 24. Ask her about the robotic cat and she says Rentaro gave it to her. Ask her about the portrait and what a ryokan is, too. And finally, when you question her mother, she ignores Nancy. But why? Go to the corner and inspect the fire pit. Miwako won’t let Nancy near, guess we’ll have to come back later. Go over to the portrait, but Miwako says it is dangerous with the broken glass. Pan over the corner with the table and chairs and read about the rock garden. Pan to other corner and read about Ghost Stories of Japan. Go over to Miwako’s desk and notice how many people are staying at the ryokan and look at the hours Miwako stays at her desk. Now let’s go to the hallway next to the desk. Nancy’s phone rings, it’s Bess. Tell her everything you can so far, and continue on your adventure. Make a left down the hallway and to the farthest room on your right, the cultural room. Takae will talk to Nancy and tell her she will be learning katakana today.
Katakana: Start by grabbing the brush in the top right corner and carefully tracing the lines with your mouse from 1 to 15. It takes practice and patience, so don’t worry if you mess up a lot at first! If you go outside the lines you’ll have to start over. Click on a paper on the top to restart. Ask her if she’s always been at the ryokan, and she says yes. Then ask if she’s always offered classes, she says it’s new. We can’t do much with Takae in the room, but you can go over to the corner and see a chest with a book about calligraphy. Exit the room and turn around to the other main hallway. Turn right on the bottom hallway and click on the only door with the blue banner. Whoa, didn’t expect that to happen!
Clumsy Rentaro: Rentaro only talks to you for a minute, but we can chat later with him. Haha,he tripped!!!
Nancy’s hotel room: Turn around and turn right up the top hallway. Nancy’s room is #24. Use the key and enter. Make a sharp right and open the closet door with her suitcase. Pick up the FASCA card located near the top left. Also pick up the English/Japanese Phrasebook. Go to the corner of the room with the flower. Click on the Ryokan Hiei folder and read the flyer. Next, pick up the green tote. These are the papers you’ll need to grade for the kids. Click on the Japan Teacher Exchange brochure and read about the classes. Read the Student Bios in the file. Click on the What’s Your Name file to grade. Click the appropriate stamp on the left and put a stamp to the right of their name and the rest to the left. Click paper to grade the next one.
Garden:Go back downstairs and use the doors next to Miwako’s desk in the main entry room to precede to the garden. Turn right and keep going forward until you see a brown shed. Talk to Rentaro. He gives you a Puzzle Book. Ask him about Takae and Miwako liking Suki. Then ask him what he’s building. Turn around from the shed and look in your inventory to start the puzzle.
Puzzles from Rentaro: Basically what you have to do in this puzzle is have each row and column shaded by the designated number above or beside it. For example, let’s say there are a 1 and a 2 in the first row. You have to click to shade in one block for the 1 and two blocks for the 2, but there must be a space in between them to show a different group. If you’re still confused, use the picture below:
Return it to Rentaro. He gives you a sudoku puzzle to do now. This I’ve actually done before, but what you do is enter a number in each blank square that cannot repeat in each row, column, and 3x3 square.
Report back to Rentaro (again!) and he gives you yet another puzzle! This one is called renograms. Yeesh! If you’ve played Trail of the Twister with Frosty’s camera, you’ll know what this is like. You need to make a string of numbers starting with 1. They have to touch either diagonally, next to, above or below. Here’s the solution:
If it’s too late, go back to your room. Enter the ryokan and overhear Miwako arguing with a guest. Set your phone alarm for 2 AM. Go downstairs to the lobby and check out Miwako’s desk. Notice Suki and say to her ‘Suki, tate.’ She will beg. Try to grab the wooden box on Miwako’s desk and get a very angry cat! I guess we’ll just have to do that later.. Click on the computer and find out you need a password to log on. Only problem is, it’s in Japanese!!! Turn around and look over at the back wall. There’s a key card puzzle but you’re missing one of the cards. Read the clipboard and learn about the key card puzzle. Go back to your room for now and go to sleep. Set your alarm for 7:30 or so. In the middle of the night, Nancy sees a shadow on the wall. Creepy! Click on the screen door to see what was there and notice the screen just tore. Look outside and Nancy says she thought it was just her imagination. She’s probably just tired..
A New Day: Wake up and grade the Family papers. Exit and your phone rings. Talk to Bess and George and keep them updated. Go down to the lobby and talk to Miwako about the guests, the screen, Rentaro, and the guests being scared away.
Cultural Room and some Origami: Go back to the Cultural room and have another lesson with Takae. It’s on origami.
Ask Takae about the gardens and the ryokan. Open the second drawer in her shelf and read about Origami. Exit and hear your phone ring. Bess and George are on and will send you a puzzle in order to get the cat commands. Let’s go to the baths.
Baths: If the red banner is on, you may go in. If it isn’t, set the game to the next day, or until it is. Enter into the bathroom area place. The lights flicker and you see a girl in the corner..yikes! She really crashed the bathroom! Go over to the baskets and read the one about Haunted Tours. Pick up the animal card, too. Turn left through the glass doors and into the heated pool room. Take a close look on the right where the showers are and notice something is missing. Hmmm..
Bess and George’s Puzzle: Exit the baths and when you walk into the lobby, Miwako will have a delivery for you. Tell Miwako about the mirror in the baths, too. The sudoku puzzle DOES overlap, so some answers may be the same.
Here are the answers to the giant sudoku puzzle from the cousins:Top Left Puzzle:Top Right Puzzle:Center Puzzle:Bottom Left Puzzle:Bottom Right Puzzle:
Go to Nancy’s room and click on the envelope. Then open your inventory and click to put the sudoku puzzle inside. Give the mail to Miwako and she will give it to Bess and George.
Gardens: Be sure to look at the bamboo pipe stream with water near the back of the garden over by the bridge. Talk to Rentaro and ask him if the ryokan is haunted, Suki, the mirror, the portrait, screen, and what has been scaring the guests away.
Picture frame wire puzzle: Okay, this one is definitely one of the hardest puzzles in this game. Unfortunately, there’s no way around it. So what you have to do is move the wires so none are overlapping/crossing each other. This one took my sooo long, but hopefully it won’t take you that long! Here is a possible result of the finished product:
Next click on the backing of the fixed portrait. You’ll find a Certificate of Spirit Removal and an article written in Japanese. It looks important. Moving on.. Speak with Rentaro about Savannah Woodham. Then ask him to translate the article. Rentaro seems upset and won’t tell you. Exit the shack and your phone rings. It’s Bess and George (again!) They tell you all of Suki’s commands. Great!
Meet Yumi and Japan: Exit through the double doors in the lobby. Use your dictionary phrasebook to translate the signs to your left. We are going to Matsue. To get there, you must go through various cities. The order is: Nagoya, Otsu, Tokyo, Seiyo, Uji, Izumo, Omuta, Hioki, Osaka, Iga, and finally Matsue. Before leaving the station, pick up the paper on a Japanese Puzzle Box Instructions located on the railing.
Expo Center: Play with the cat commands to your left and then meet Yumi to your right. She really needs you to make a bento box, so let’s!
Bento Box #1: This is another challenging puzzle. It’s logic. Unfortunately, the puzzles are at random, but each box needs to contain two: an animal and the ingredient for it. The pictures on the right tell you what each box has, but not exactly where on the puzzle. Let’s look at an example.
This picture shows a 3x3 grid, which is obviously the entire size of the bento box. We know for sure the middle on in the 3x3 grid is an egg bear, so that goes there. We also know a cat egg goes in one corner and a rice bear in the other. What we don’t know is wether the bear and cat in the bottom corner are rice, egg, or sandwich. Let’s look at the upside-down L. It has a sandwich, rice, and a bear. Let’s look at the 3x3 grid again. These will overlap. The bear in the L grid is the same as the one in the top right in the 3x3 grid, just without the rice. So we know the bear is already in place, but a sandwich and rice go next to it. Now let’s see the 3x1 grid. It has a cat, and so does the 3x3 grid, so that whole slot must go there. The cat sandwich on the 3x1 grid goes below the egg cat on the top right. Finish the puzzle and you get this:
If you’re still having trouble, save your game and the puzzle might change. Maybe it’ll be easier for you!
Yumi and her apartment: Talk to Yumi about the ryokan, Takae, Rentaro, and Miwako. After asking about Yumi and Miwako taking over the ryokan, she reminds you again to get the boxes for bento, at the Kurume station. To get there from Matsue, go to Iga, Kobe, Miyazaki, Urawa, and finally Kurume. Get there and find a funny photo of Yumi that she texted to you on your phone. Enter her apartment. Pink!! Grab the boxes to the left near the sink. Go straight, and make a sharp right into her closet. Grab the DVD. Go to her bed and find a Savannah Woodham book. Interesting..Grab her card in the second page. You’ll need to call her later. Oh no! A chapter is mi
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